extrapixel

interaction incidents & coding endeavours

Simulation System

In the course “Simulation Systems” every student had to develop an autonomous agent. These agents lived in a given environment programmed in Macromedia Director. Fixed rules existed, e.g. the amount of energy used to move the agent; distance of sight, and so on.
My agent is called “Saufant”. It is quite successfull in finding food, especially in finding paths. It is very curious about everything it sees or hears. It has a memory of things it has seen already and choses its routes accordingly. If 2 Saufants meet, they share information about the world, e.g. where are the foods?
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Bumble-Bee

The project “soundtranslation” was about translating an instrumental song into an animation. I chose the song “The Tale of Tsar Saltan: The Flight of the Bumble-Bee”, played by the Osipov State Russian Folk Orchestra & Vitaly Gnutov. Composed by Nicolai Rimsky-Korsakov.

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Inspiration:
inspiration1.jpg

inspiration2.jpg

A quick sound analysis tool I made for this exercise:

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Shape fun:

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Downloads:
Project documentation (pdf)
Mac Projector (app)
Windows Projector (app)

Public bugs on the philippines

StickCaster

The course “2D-Interfaces” was about finding an innovative solution for a web-radio capable handheld device. It should, like iPod, have the potential to get a “cultish object”. As a first step I made an analysis of “cult”; what is a cult, how does it arise, what is its definition?
My conclusion was, that for a thing to get cultic, it must

- be innovative
- be accepted by the masses for a certain time
- have a community of enthusiasts/connoisseurs around it
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Interaction Dynamic

The project “interaction dynamic” was about exploring ways of mouse-interaction. Word pairs were given and had to be implemented in a interactive sketch. I used Macromedia Director to create these interaction models.

short – long (1 / 10)
[MEDIA=10]

Four circles represent four paths; short paths, long paths. All the circles share one crossing point. Click with the mouse to create a new spot at the crossing point. The new spot wanders on the paths. Use the mouse position to select an acitve path (a circle). Do the spots pass the crossing point, they will change their path to the active one. Place the cursor in the innermost circle to let all spots keep their path.

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